Tower Defense Ideas
The tower defense genre is starting to pick up thanks to independent developers such as Roman Sanine (Tower Defence) and David Scott (Flash Element TD). Never the less, it seems like all the core concepts are being played out over and over again. (Fire, Ice+Poison) or (Air, Ground)
It’s time to start coming up with something new. If you have any ideas for the next ground breaking TD please leave a comment. Hopefully we can get a few developers in on the discussion.

(31 votes, average: 8.06 out of 9)

February 14th, 2007 at 11:28 am
i think it would be good if….
- you can sell towers
-the game should not have a limit on levels
the towers should have a upgrade level to 10
and i dont know more
February 14th, 2007 at 11:33 am
diffrent maps!!!
diffrent difficult
the nightelevens tower from wc3 !!
i mean
a tower which attakcs 3-5 enemys at a time
February 15th, 2007 at 9:38 pm
I think it would be interesting if a TD were mana based (similar to MTG) rather than food based. Here is an example of something you could do with a mana system.
Tower Name: Storm Spire
Cost: Low-Moderate (20 Water, 10 Earth)
Damage: Low (Light)
Range: Low
Rate of Fire: Slow
Produces: 4 Water
Upkeep: 1 Earth
Tower Name: Roots of the Underworld
Cost: High (200 Water, 5 Earth)
Damage: Low (bashing)
Range: Moderate
Rate of Fire: Moderate
Produces: Nothing
Upkeep: 2 Water/tower
Special: Each round the tower gains strength by growing and randomly sprouts new towers in adjacent empty space.
February 16th, 2007 at 7:08 pm
Some ideas:
-A tower that shoots multiple bullets
—Upgrade the number of bullets it shoots
-Different types of damage,
—splash - fire
—pierce - spikes
—Have these damage types upgradable (ie bigger splash)
-Ability to build walls that the enemies have to destroy to get through and in the mean time they would pile up and then the splash could have more effectiveness.
-On that note: placeable mines, and maybe a limit on how many walls and bombs you can place
February 17th, 2007 at 8:22 pm
Tower Name: Prophet’s Watchtower
Cost: Moderate (20 Light, 20 Dark)
Damage: Low (piercing)
Rate of Fire: High
Produces: Nothing
Upkeep: None
Special: When this tower hits an invisible creep it becomes permanently visible.
March 8th, 2007 at 6:23 pm
Different pathways available.
Option to view the speed of the bullets, not just distance and damage.
Should be able to do more with the storm tower? It seems odd that it can’t be upgraded, and pretty useless as is.
Fix the glitches. Towers keep disappearing, often max built towers. Waste of money to rebuild.
March 11th, 2007 at 3:30 am
Towers that have an area effect blow back. (low fire rate, no damage, pushes ground units OR air units back, directly away from tower.) One can imagine having to crack one’s brains trying not to have these towers push creeps forward when pointed in the wrong direction…
Read the rest of Adrian’s tower defense idea.
March 18th, 2007 at 1:37 pm
how about this - non-specific tower upgrades, lets call this sample one +range, what it would do is make all towers range increase by +1 or a certain type of tower gets +1 range and whenever you create a new one it has +1 range to its original same could go with power of bullets speed of shooting and what-not
maybe even units that fight back and destroy your towers introducing health to the whole mess and the upgrade would be +50 health, this second one i could care less about
March 22nd, 2007 at 12:39 pm
have 1 really powerfull tower with lots of upgrades.
also have alot more selection of towers that do differnet things.
e.g slow down, make money, poison
March 24th, 2007 at 6:13 am
I think it would be cool if you consider as much different towers as possible.
Light, Shadow, Fire, Water, Ground, Poison, Ice ( To slow them down ) and as much as possible different combo towers among them like, Light and Ice, Will slow and do extra damage to shadow creeps.
More maps and around 500 levels will do.
~ Jimmy
March 24th, 2007 at 7:49 am
have missions but also have unlimetd play. have a whirlpool where it takes the creeps to the beggining of the maze and as you upgrade it it takes more creeps
March 24th, 2007 at 8:11 am
hurry up and make this game. im getting nored with the others
March 25th, 2007 at 1:23 pm
hurry up with this game already
March 25th, 2007 at 2:12 pm
I’m not building this game. I’m just gathering ideas for other developers. If anyone is interested in developing a tower defense game contact me and I will see if I can offer some help. support@gamingtags.com
April 3rd, 2007 at 12:50 pm
we need to be able to upgrade certain parts of towers ie choose to upgrade strength speed splash range etc all individually u no!
April 4th, 2007 at 6:18 pm
maybe u should make a hero wars, dota, or make it so that you can build towers on the bath like a maze td.
April 4th, 2007 at 6:18 pm
path*
April 4th, 2007 at 6:20 pm
if u do make a hero wars make it like an pg where u choose your charahcter and lvl up through battles and keep the lvl u have .u could male a crapload of money off that. same for a dota
April 4th, 2007 at 6:22 pm
im interested in creating flash games but i dont know the software.
April 11th, 2007 at 11:58 pm
maybe a level editor?something like desktop td but u create the map you dont make it with towers would be realy fun ^^ and maybe a few men of your own you can send to kill
April 12th, 2007 at 1:22 am
A level editor would be really interesting.
April 21st, 2007 at 5:55 pm
I’ve made a new tower defense game at www.turrettyranny.com which incorporates some of the ideas people have posted here and I have a number of other ideas that I’m building into the game engine. You can play the demo free and if you register you can use the level editor to make your own maps!
April 21st, 2007 at 8:15 pm
Thanks for the comment Matt. I have considered registering for Turret Tyranny but it appears that your custom maps aren’t freely playable by other players. (correct me if I’m wrong)
Regardless, the free version of the game is quite good. There aren’t many, if any, flash tower defense games with the same level of tower diversity.
April 26th, 2007 at 5:11 pm
Well i have an idea but not a Huge plot. What if you made a game with only one tower that starts out horible, like 1-1 damage and u have to upgrade it. Then make sure theres enemies that start easy but gradually get harder and harder. Not that great or in depth. but i am working on designing it. though there willbe more then 1 tower i suppose. that’d prolly be bttr.
April 28th, 2007 at 12:46 am
Hey guys i’m starting a new tower defense game at my site www.ealiensoft.com I would appreciate it if you could take a quick look at my layout of my game and tell me what you think. I’ve got quite a bit done, but have a lot more to do. I’ve got the basic framework done so now I just have to add content. I am open to tower and layout ideas. I have forums on the website for feedback. Thanks
Bobby
April 29th, 2007 at 3:34 am
People might be interested in a game called Immortal Defense, due to be released on May 10. (Full disclosure: I’m writing the game’s storyline and some other text.) There isn’t any element tower stuff in the game (the towers represent different aspects of a person’s psychology), and there are some fairly innovative towers and creeps.
If you’re interested, check out the website at http://studioeres.com/games. We’re looking for playtesters for the last few beta version before the release, and the other designers and I would love to hear some of your feedback. (We’d love it if you checked out the game on release, as well–it’s pretty different than the rest of the TD stuff I’ve played.)
April 29th, 2007 at 10:06 am
how about something that grounds flying enemies?
May 1st, 2007 at 3:09 pm
a similar one is http://www.ugoplayer.com/games/vrdefendery3k.html?ref=ugopx, quite good but not my favourite
May 4th, 2007 at 3:39 pm
I like the elements theme for tower defence like in Roman Sanine’s Tower Defence. Just make crazier designs and new elements etc.
ex: Fire,Water,Light,Dark,Nature,Earth,Air,Ice,Electric,Metal,Sound,P-oison,Plasma,Nuclear/Radioactive and Explosion.
May 6th, 2007 at 7:19 pm
…try a wintermaul thing…or maybe line tower wars, they are great and wicked fun.
May 11th, 2007 at 10:35 am
Does anyone have a basic engine for a tower defense game that they would be willing to share? I’m a pretty good programmer but I don’t have the patience to write a TD game from scratch. An old or half baked flash project would give me something to work from would be awesome, as I can modify just about anything. It would also get you a spot on the credits, without putting in any of the finishing work.
I would like to write one that allows players to design their own towers, maps, and tactics. As well I would be creating a 2 sided game, using resources to create creeps to attack the stronghold of the “enemy” sending the creeps after you.
May 11th, 2007 at 1:28 pm
Looking at Shadow Fire’s idea, what if you had a TD where you have a number of towers already created in pre-determined locations, and you get to upgrade range, power, splash, and slow abilities, as well as different elements to go with them. In other words, base the game totally on upgrades.
May 12th, 2007 at 1:12 am
Just to add to my comment above, you would also have to upgrade rate of fire as well, along with some of the abilities that have been mentioned like poison and other abilities that have lasting effects.
May 14th, 2007 at 3:30 pm
i think someone should make a flash game where it’s two player and one player sets up his towers, presses space, than the second player picks troops, presses space and you keep going until someone defeats the other team where the troops run out of money or the palace
May 20th, 2007 at 4:40 pm
how about one were you can make youre own levels without registering?
May 21st, 2007 at 6:49 pm
you gotta make more like warcraft 3 none of that cartoony stuff. like the real td.
those are the best
May 22nd, 2007 at 6:40 am
I think that they should make a TD that is more detailed like fire goblins are highly effected by water towers ect ect. As a map you should make a spiral or create multiplayer tds such as tower wars like on warcraft 3 on the net. another idea is if a monster drops like items and you use those items to upgrade your tower with elements and levels need to be more difficult and they should make towers that start off with like 1-2 attack or something and then u have 4 differnt elemants to uprade to untill they reach lvl 10 and when you have all 4 elements upgraded full u can build like a tower with splash awsome ranger huge attack power multi bullets ect ect.
May 22nd, 2007 at 6:44 am
also someone should make a TD where they are the same rules towers for each match but at the start you get to creat your own map for creeps to move on
May 26th, 2007 at 5:16 pm
It would be cool if there was a multiplayer where you could play with eachother on the game
May 28th, 2007 at 11:49 am
maybe u could have a lvl, creep and tower editor where u can use images off of ur computer to make creeps and use paint to make towers
May 29th, 2007 at 1:27 pm
Just so it’s said, I like the TDs that have infinite levels. But it would be nice if the developer makes it either with a “go to level” button or make it hard enough so that it would not usually take anymore than an hour to an hour and a half.
May 29th, 2007 at 2:55 pm
I am also interested in making a really cool game and have a couple of good ideas but i don’t know what software or where to get it
May 31st, 2007 at 9:54 am
you should be able to increse the orange towers range and lower the upgrade cost because after 4 upgrades its overpriced
also make the towers single upgadeable
add a massive tower that can hurt all races that should make the game better
June 3rd, 2007 at 10:33 am
I think we should have 10 upgrades,
And have more towers to use.
June 4th, 2007 at 8:24 am
Instead of having more upgrades, why not create some sort of system with the upgrades, where all upgrades increase by the same amount, but there are infinite upgrades. This would allow even more different kinds of combinations to occur.
June 4th, 2007 at 7:32 pm
when i was playing td on wc3 there was 1 that was really hard like 1 of the other replys was talkinf about mana.. but instade of have to kill units to recive the “gold” u have to train characters to collect resources … water earth fire lighting … elements…. light darkness …… even get into detail with the elements……
water: aqua ?? lol other water realted stuff
earth: trees grass rock stone
fire: lava flame amber
lighting: thunder storms clouds
light: holy
darkness: shadow night evil
well there are some exaplam hope there good to help
map wise
muti map choses map creation online play like “LINE TD” on “wc3″ 1 vs 1 1vs2 so on…
maybe a map that can play 4+ players
now im giving all the some stuff as the others so ill stop there hope this helps alittle
June 12th, 2007 at 12:28 pm
How about, for all of those who don’t just go for the high score, have an unlimited version (sort of like what DTD basically accomplishes with the 100 Level Challenge), but have a separate board for those who want to have a good time,get a high score, and not have to be perfect when it comes to getting a good score (as some games require you to do some pretty weird things to get high scores).
June 13th, 2007 at 8:47 pm
make an antirely new one like a space age version. plasma, light, and black hole towers. plus huge levels and not gold credits. also make it like xeno tactic(build where ever) on some levels but on others make it like regular td. iv got lots more ideas so email me at padfoot343@yahoo.com.
June 14th, 2007 at 6:55 am
So basically, make it a mixture of Desktop Tower Defence and VR Defender Y3K? Sounds interesting.
June 17th, 2007 at 11:52 pm
I like the few tower defense games which give the enemies open space to run in (ANTBUSTER) I also think a huge selection of weapons and tactics is fun.
Do I want the big explosive missiles or the ones that MIRV into five warheads?
Should I use the glue gun to slow guys down, or go for temporary paralysis?
And so on. The more (balanced) choices, the better.
June 18th, 2007 at 5:59 am
What if you could spawn your own creeps to fight others, maybe like a hero tower or something, like certain wc3 and wc3 frozen throne td’s abilities?
June 18th, 2007 at 11:54 am
this is what you do
make different races for the same maps { night elves dragons mages ect.} the different races have different towers and each race has a hero or a ultimate tower. some tower ideas with race
dragon’s
begging towers- hatchling-moderate damage speed and range
baby dragon- high speed, low damage, little range
medium towers
dragon-medium damage, medium speed, long range
dragon warroir-high damage slow speed medium range
supreme towers
dragon with rider- high damage high sdpeed medium range
dragons claw- super high damage slow speed little range
ultimate tower
drakor-high evrything exept not too much range
ill post more ideas if you want me too but those are some ideas
david
June 18th, 2007 at 7:55 pm
for multiplayer you could make it like a maul but 1v1 but it would take a little to get creeps and what not for the different levels and races and so on.
but still it would be awsome
June 22nd, 2007 at 7:06 pm
a perhaps very expensive tower that slowly automatically gives you money..
June 22nd, 2007 at 7:08 pm
also. it would be cool if we could design our own paths for the creeps to go along
June 25th, 2007 at 6:25 pm
##PLEASE READ - This is not another “well you could include this tower…” post.##
The above comments are but simple game tweaks and IMO not what the original post/article asked for, if you REALLY want a worthwhile suggestion then look below. Even if you added in every single request above, it would barely improve the longevity of the actual game. Look below for a real solution.
The ONLY way to prolong a tired genre - which lets face it, TD games are now as they aren’t meant for long playing sessions, just a bit of fun, is to make them MULTIPLAYER! Play with OTHER people online! The entire reason why multi player lasts people so much longer than going against A.I. is quite simply because each game is completely different, a human can interact on so many different levels and come up with ideas that A.I. could only DREAM of conceiving.
Yes this will be a lot of work, but if you want to be in the race for the best TD game, you will need to put in the effort, who knows you could even start charging people
The multi player can come in many different ways, the simple approach is to have a co-op style of play.
IMO this would be a good next step, however if you wanted to REALLY impress then I suggest the following.
Find some way to make the game playable as a player vs player game type. I can imagine a lot of failed attempts but eventually some one will get it just right. I am not 100% sure how this would work as this is primarily a defence not an offence game, maybe a new interface could be designed, allowing to purchase and send enemies, this brings up a WHOLE new string of ideas which I cannot force my poor fingers to express
Another simple idea is to create new maps for it - it’s fun playing but it adds a lot of longevity when you play on a different map! There are also ways of improving the maps, make them interactive, make them more complex by including little features into the maps.
If you think I can help you out with making a great TD game send me an e-mail: constricted_viper@hotmail.com - I have PLENTY more ideas and mechanics and would be glad to help out with anything regarding the games mechanics and the likes
June 26th, 2007 at 2:31 am
This is a 3d TD game I’m working on, in beta stage. Right now you need a few thing to run it like a version of the (free to download)3d engine. The vb6 runtimeenviorment (if you don’t have it allredy) and the game itself which you can dowload from here:
http://www.truevision3d.com/phpBB2/viewtopic.php?t=15359&sid=c784dba03ca34d42239945fa46e53617
Have read som ideas here and some sound fun.
July 2nd, 2007 at 2:21 pm
make a game like green td
July 2nd, 2007 at 10:01 pm
I THINK SEAN IS RIGHT
July 7th, 2007 at 1:24 pm
How about a 3d historical Empire Earth style game where you start the game/campaign from the earliest dawn of human evolution where you have the most primitive towers made by man (made from wood and held together by vines, which throw rocks and can be upgraded to throw bigger rocks and later arrows for example) and the enemys are period creatures (wild animals).
As you progress through the game and human evolution (bronze age, ancient times, dark ages, etc.) you get more sophisticated towers (long bow towers, arbalest and catapult towers, cannons and firearrows (chinese rocket propelled arrows), etc.) with coresponding period phisical and mabe paranormal enemys (savage tribal hordes in the bronze age, werwolfes in the dark ages, vampires in the early modern age, etc.).
Untill you eventually reach the modern age with katiusa and gattling gun defence systems and terrorist suicide bomber trucks, tanks and aircraft enemys.
And into the near and distant future with ultrasound, microwave and electrolaser, plasma, black hole defence structures and even a satelite ion cannon that deals one massive strike from above and which needs a set amount of time to recharge after use (for which a command center must be built), the enemys beying more powerful levitating laser tanks, aurora aircraft (as the fast enemys of most games) space ships, and mabe even aliens as the final set of enemys in the distant future.
Also the background of the mazes should change to reflect the age the action’s set in.
And at the end of the maze should be you’re HQ, which starts off as a early human settlement (small village surrounded by a wooden fence) and must be upgraded to mach the period you’r in (upgraded to wooden fort, stone castle, reinforced concrete fallout shelter built inside a mountain, space age style force field protected building, and Earth it’s self surrounded by a force field when fighting the aliens in the distant future). Also this HQ should either be regenerative, or reparable at a cost.
Features:
*There should enemys against which some weapons are more effective while others are less.
*Upgrade towers which enhance or give special abilitys to all the towers in it’s range or to only particular types of towers in it’s range.
*A panic click function where by clicking on an enemy, all defences in range of that enemy drop what they’re doing and immediatly attack said enemy.
*Diferent types of selectable attack behaviours for the defencive structures (attack weakest/strongest/slowest/fastest, etc. enemy)
*Cool music coresponding to the time period (harp music, banjo music, electronic music, etc.).
*Levitating towers (made levitating by the period means: divine intervention, hovercraft technology, maglev technology, antigravity) which can move across a player created path which cannot excede a certain length depending on the means used to levitate it and the structure’s type.
*Map/tower editor which can browse for background images on the system it’s intalled on.
*Mabe a multiplayer one on one or two on two where one player/team sets up the defence while the other sets up the attacks (system is real time round based where one player/team sets up the defence whyle another creates the atacking forces (by combining diferent parts made avadable by research), if all the attacking forces are defeated the players/teams switch places, also if in team mode the attacks come from the side/above and must make it to the side oposite, the attacking players are one team and the devensive ones are another). Or a coop mode where a team can work together to repel invasions (one player builds whyle anther upgrades and each player has his own funds which can be shared at will, generated for the builder by the kills his towers make and for the upgrader by the extra damage his upgrades add to the kills).
*Resources are period materials depending on the age you’re in (wood, stone, concrete, steel, silicon, exotic matter).
July 7th, 2007 at 1:55 pm
Also I foregot to mention that there should be diferent nations to play with each with they’re own architechtural styles along with strong points and weaknesess. Russia should have the advantage of numbers (towers are cheaper but have the same damage as they’r foreign counterparts), America should have the advantage of range and Germany should have the advantage of quality (towers have more damage but are a few resource units more pricey that they’re foreign counterparts).
July 9th, 2007 at 9:52 am
Rogue that would be a cool game and I may implement some of it in ver 2.0. But it sounds like an full blown comercial project. It would be hard to make it good and if you fail you will just have a big mess.
To add some more bissare ideas.
*How about multiple layers, enemys start in underground and move up (following bridges, tunnels and stuff).
*Digging units that after a while creates new paths and enemy AI that always tries new ways to get around your defences. Sends air unit if you have to few “anti-air” towers.
* Multiplayer: Each player have to defend his own HQ and can send extra enemys against the opponents from the money earned killing enemys instead of building towers (or redirect them). Ability to create/breake aliances etc.
July 10th, 2007 at 3:25 pm
How about a complete departure from the typical TD game?
There is one corner of the board where there is a cave. There is another corner of the board where there is a castle. Various creatures leave the cave (randomly, but with a set number of creatures until teh next level of creature comes out), and proceed half hazardly toward the castle.
Read Demon’s Village Hut Idea Here
July 17th, 2007 at 11:08 pm
Get more money/better weapons/towers that shots 50 emeimies at a time if upgraded to max it shots 200 emeimies at a time/have about 1000 emeimies at a time come out
July 19th, 2007 at 12:49 am
i want one that has thousands of upgrades from a tower to a atomic war with giant robots
July 24th, 2007 at 10:20 am
A spawn tower - which allows you to spawn creachers to attack the oncomming creachers
Tower stats upgrade - instead of just upgrade tower i think it would be alot better upgrading individual things on the tower…so on each tower you can upgrade..Defence, Power, Speed, Enemies per shot..
Comment on this TD Idea
July 25th, 2007 at 9:17 am
What if you had stacking towers that, instead of kris’s idea of stacking, merge and become a combo tower - sort of like Onslaught but not using groups, but you actually have to build them one on top of each other. This is best used with elements. You would have the four original, basic elements (air, fire, water, earth) and merge them. eg. earth + water = plant, fire + water = storm, etc.
August 2nd, 2007 at 9:25 am
what are the links to alot of good td games or things just like them
August 6th, 2007 at 9:47 am
I have two thoughts, a World War II simulation. You could build machine gun turrets, gernades, flame throwers, nuclear bomb etc…
Comment on tman’s tower defense idea
August 9th, 2007 at 10:54 am
y has half my post been deleted on the stacking towers and such???
August 10th, 2007 at 7:39 am
i don’t know. it happened in like may
August 10th, 2007 at 7:40 am
i don’t know
August 10th, 2007 at 7:41 am
srry, thought u was talkin bout the whole thing from last year. but still, i don’t know
August 10th, 2007 at 9:07 am
Hey kris,
I didn’t delete your idea. I turned it into its own post so people could comment on it directly. You can find it here.
This also helps if you want to add anything to your original idea.
August 21st, 2007 at 12:33 am
how about a maunl and auto tower defence? you can pick a tower and build other towers to help, but you control 1 tower, or you can set it on auto and the towers will just shoot?
August 25th, 2007 at 8:30 pm
how bout this game http://www.y8.com/games/Defender i like it.
August 26th, 2007 at 9:21 am
Think Zuma td!!!
August 26th, 2007 at 3:11 pm
i think there should be a tower defence game where u can make your own levels maps creeps and of course towers
August 27th, 2007 at 6:17 pm
It would be awesome if you could make towers that send things underground and eat your enemies corpses to gain extra money, and if you upgrade them they can gather faster and eat living enemies
September 12th, 2007 at 3:44 pm
I’ve been hooked on TD games the past month and i have noticed some good and bad things.
>TD games where interest is earned at the end of each round are innovative because it forces the player to be strategic and use good positioning
>>>GOOD IDEA
September 12th, 2007 at 3:49 pm
also, not only offer raange and damage>>but perhaps some towers could be even MORE effective at when firing closer or farther away.
EX.( a shotgun-type tower that would SHRED at closer range, but is still able to hit creeps a little farther away)
September 12th, 2007 at 8:32 pm
I think a naruto defense game might be fun.
September 15th, 2007 at 5:23 pm
i think i tower defence with bout 30 towers 5 upgrades each tower and u could make proce go down upgrade atk for all air atking towers by like 25% for each up and another for ground bout 250 lvls would b nice 2 o and bosses every 10 lvls
September 15th, 2007 at 5:24 pm
i think i tower defence with bout 30 towers 5 upgrades each tower and u could make proce go down upgrade atk for all air atking towers by like 25% for each up and another for ground bout 250 lvls would b nice 2 o and bosses every 10 lvls and a nuke or sometin to make all units lose 75% hp and magic 2 sacrifice a enemy and get gold from it
September 15th, 2007 at 5:27 pm
u have
30 towers
5 upgrades for each
xtra upgrades 2 decrease cost and upgrade all air atking, ground atking, and both atking by 25%
spells to take control of enemy and sacrifice,or put in a tower 2 help defend, or suicide explosion 2 kill other enemies
gold per kill increase each lvl
September 15th, 2007 at 5:29 pm
oops didnt c all the things that were same idea
September 19th, 2007 at 4:15 pm
I think that there should be alot of levels, 5 types of towers on easy, 6 on medium, ect. ect., money multiplier (i will explain later), MANY UPGRADES!!!!!!!! Bonus points for killing bosses, and using them for a bigger money multiplier, damage, range, and extra lives, for all towers (only damage and range) One line of bad guys on easy, 2 lines on medium, 2 lines but more waves on hard, ON EXTREEM THERES 4 LINES OF BAD GUYS, AND 80 WAVES!!!!!! (20 each side) And everything he said (the guy above me).
December 15th, 2007 at 4:01 pm
all those ideas sound good
December 31st, 2007 at 5:36 pm
How can you make a map.I reid all the words.I gest can’t make a map.
January 3rd, 2008 at 12:51 pm
I think some one should make a TD game with just tower having to do with paper “Paper Defense”. Here are some ideas I had on towers for this game.
Towers
1.Spit Wad Tower
Slightly slows down the target and has medium rate of fire with medium damage
2.Soggy Wad Tower
This tower would be like the tower on Desktop Defense the Ink tower except it would slow towers way down. It would do a medium amount of damage with medium rate of fire
3.Paper Airplane Tower
This tower would be just for air targets but would release one paper airplane at a time but would have fast rate of fire and would do medium damage.
4.Paper Cutter Tower
This tower would just attack targets within 1 range and would do high damage with low rate of fire and can hit several targets at once
5.Paper Shredder Tower
This tower would shoot paper shavings over a wide area of enemies and would have very fast rate of fire and do small amount of damage.
So far this is what i have come up with. If you can think of anymore just say them. I’m not exactly sure about upgrades for these but what do you think?
January 4th, 2008 at 3:51 pm
How about a mobile defense, like a tank, that follows the invaders and keeps firing. Would be good for large empty areas that you can’t afford to fill with towers.
January 24th, 2008 at 2:28 pm
I would like to see this new genre to be given the professional polish it deserves. Perhaps a mainly Single Player game with a campaign mode, where you tour the medieval-style countryside, contracting out your services as a town defensman for cash. Each new contract/location would have its own restrictions and rewards; like varying terrain and enemies, or new resources to build better defenses.
I definitely see potential in this nascent genre.
January 26th, 2008 at 7:40 pm
Great idea JM_Zen. That type of TD could easily have nice RPG elements.
January 26th, 2008 at 9:18 pm
I think some sort of beta could be opened that allows people to create their own TD game and post it on a website with all the others, and people can rate up and comment on other peoples games with what they like about it and how they might be able to improve it
January 26th, 2008 at 9:31 pm
@Josh - There are a few flash TDs that offer this. Onslaught 2 is an example. The only problem is you can only create maps. I would love to see something that would allow you to create towers, waves, maps, upgrades…
February 2nd, 2008 at 12:09 pm
Someone should totally make one where instead of random bad guys you’re shooting at sperm, AIDs, and other STDs. Perhaps it could be made to be educational also.
February 20th, 2008 at 5:26 pm
You should be able to move the towers in between levels. Plus they should have towers that you can unlock
February 22nd, 2008 at 5:41 am
It would be really cool if you could make your own map and towers like personalise them and make heros if you don’t or can’t have towers .Like you could say 100 points and the person spends it on customising their heros attack,defence,agiility and so on
February 24th, 2008 at 12:04 am
You need to make it like Warcraft 3. and also have a hero that can level up and get special techniques.
Bigger maps then the ones you see now. more selection of towers. And so on so forth. Just try to make it as close to Warcraft 3 as you can.
March 21st, 2008 at 8:42 pm
i think a good tower defense game should have things like in storm the house 2 how you can clak to shoot and still be able to place towers but you need different towers and a big range of them
March 23rd, 2008 at 8:15 am
you can use the same basic maps as any other tower defence games but you can create you own towers from parts you buy eg. fire earth water air as basic towers and then thunder earthquakes tsunami towers are the next level up and make many different types of powerups upgrades and unlockbles and finally nuclear towers machine gun towers and strategic missile towers and allow the player to create towers out of the parts of all them towers together and have 200 challenging levels and make it downloadable
March 23rd, 2008 at 11:04 am
what about a mixture of FETD with traps on the floor and if you’ve heard of castle draw then a tower that when you click on it you can sort of draw rocks and they fly across the screen but thats gotta be like really expensive
March 26th, 2008 at 1:53 pm
hey guys, try gem tower defence. lotsa combos and cool stuff
April 10th, 2008 at 12:54 pm
How about customizing the towers with a set amount of point? We could make a directory of equips (kind of like a equipment store) and using the number of points, you can add to your tower. Example.
100 points to equips/abilites
15 points for a base tower design with 3 slots
20 for 3 Shotguns
and the remaining 25 could go toward some splash or ammo upgrades
April 10th, 2008 at 12:56 pm
How about customizing the towers with a set amount of points? We could make a directory of equips (kind of like a equipment store) and using the number of points, you can add to your tower. Example.
100 points to equips/abilites
15 points for a base tower design with 3 slots
20 for 3 Shotguns
and the remaining 25 could go toward some splash or ammo upgrades
Then we can put in some base upgrades per tower, and that combo (3 shotguns) would allow you to upgrade splash and range (maybe have different types of ammo)
April 10th, 2008 at 12:57 pm
crap, didn’t read kyle smith’s post
April 10th, 2008 at 12:58 pm
crap, kyle smith already posted that idea.
April 10th, 2008 at 8:40 pm
I think you should have these kind of creatures that have to go throu a wall that you can build at the begining and then behind the wall is your army of like robots of all different sizes and when you get enough cold you can upgrade them and make towers and defence towers and even have humans also that fight!?!?!?!?!
April 11th, 2008 at 2:03 pm
I think you should add electricity towers to TD and maybye stone.
May 5th, 2008 at 7:52 pm
I think someone should make a money hacked game for Spira Defence. it would be great
May 5th, 2008 at 7:53 pm
and also a new bloons defence
May 29th, 2008 at 9:47 am
Creatures should be able to move around freely. That way it will be more challenging also harder to build a good strategy. A good programmed ai will also be great. “Antbuster” is a good example for that. Since TD games are all about strategy variety of weapons are also important.
June 11th, 2008 at 2:38 am
Ninja Tower (shoots Sharp Stuff)
side on gaming
units
June 19th, 2008 at 12:49 pm
INDEED someone should make a spira defense improvement…I mean…at least a little bit more interest would be nice ;)) cuz the towers abilities are just awesome …the money hack would be nice too….but it would just spoil the game as it would be too easy…as I said..either higher interest or more money per incoming enemy :X:X:X:X:X
June 23rd, 2008 at 11:39 am
Huuuh there is alot of idea here.
Ok, each tower starts the same, basic land air tower. From there, you can use gold to upgrade range, damage, and rate of fire. when a tower kills an enemy, it gets exp. which can be used to upgrade its abilities affecting how it fires (more than 1 at a time, all in range, splash) how it effects enemies (slow, stop, poison, armor piercing) and other things (land, air, critical, extra money, increase stats of tower in range) along with the option to turn your tower into a spawn point which will create your own mobs that have health, damage, and rate of attack and will gain their own exp to increase their stats (exp goes to spawn point so it isnt gone if the unit is destroyed)
the mobs have hp, speed, strength, armor, and rate of attack. your castle has hp instead of lives and heals each round. The map should have way points and a trail that flying enemys travel on. You should only be able to build between rounds and not on the trail and not blocking your castle or the waypoint. this prevents juggling. you should be able to use your money to build traps and upgrade your castle. Most of these ideas are present in other games but together, would be a mind blowingly huge TD game.
July 2nd, 2008 at 1:30 pm
i think that a td where you could maze with the actual towers would be a great idea sort of like line tower wars in warcraft. also mazing walls wouldnt hurt either. you could simply make an area where creeps must go from point a to point b and there would be no pre-maze so the player would have to make the maze themself.
July 5th, 2008 at 5:21 pm
i think it would be good if u could be attacked by some of the people and the others can carry on on their mission. also that they have weapons. they can heal their selves.
July 10th, 2008 at 1:04 pm
does ANYONE know of, or know where to find, strategy ideas or discussions for SPIRA-DEFENSE???… without a cheater’s hack? I’ve made it half-way up the top-score list, but want to know how to go further.
Please help!
J-mo
July 16th, 2008 at 1:29 am
MULTIPLAYER TD GAME, Each player builds a maze and has an army of thier own to send through the opponents maze. some towers could could do things such as spawn lil dudes to send into the opponents maze. first person to get a certain # of thier creeps through wins. the creeps could be sent in waves with a button representing all those types of creeps and auto sends them running.
July 29th, 2008 at 2:44 pm
I think a good td game would make you be able to create the path and have upgrades that allow your towers to damage more than one tower, also another good game would be one that you can create the map, path, enemies, tower types and looks, and starting money and “magic” if they put it in.
August 24th, 2008 at 12:09 pm
a good one will be with like modern towers and tanks. or one with arrows but you can put more people in the towers and make them bigger with different levels.and the people cost less then a tower